For rules please refer here.
Round Zero
- Voting for The Armorer
- The first person to be voted in the first round will be voted in as the armorer. This role has the special ability to remove a player in the game during a marking ceremony. They need three marks to be killed. This player can be an innocent or a traitor.
- Parlor Game: Ha Ha Ha
- Last person standing game, each player must recite the syllable “ha” while looking into the eyes of the person next to them in the circle. Then, that person will had one more “ha” to he count. This will continue with each player adding one more “ha” to the count until someone laughs or messes up the count. The person who laughs or miscounts is then out of the parlor game and ineligible for immunity.
- Winner receive either immunity from being marked
Round One
- Marking Ceremony
- Players in the game vote on who to give one mark. The Armorer may use one of their bullets if they have the 5 votes they need.
- Silencing
- All players blindfold themselves, and only innocent players are led into holding rooms where they will not be allowed to talk or see each other. The traitors will remain outside and distribute two marks (can be used on one player or two). They put their blindfolds on, and all innocent players in holding rooms are brought out silently. Once everyone is in the main room, all players take their blindfold off and the proctor reveals who is/are the recipient(s) of the two marks. If someone receives two marks, they are out of the game.
- Parlor Game: Never Have I Ever
- Players left in the game draw cards for turn order. Each player gets three lives. The last person standing will receive immunity from being marked.
Round Two
- Marking Ceremony
- Players in the game vote on who to give one mark. The Armorer may use one of their bullets if they have the 5 votes they need.
- Silencing
- All players blindfold themselves, and only innocent players are led into holding rooms where they will not be allowed to talk or see each other. The traitors will remain outside and distribute two marks (can be used on one player or two). They put their blindfolds on, and all innocent players in holding rooms are brought out silently. Once everyone is in the main room, all players take their blindfold off and the proctor reveals who is/are the recipient(s) of the two marks. If someone receives two marks, they are out of the game.
- Parlor Game: Never Have I Ever
- Players left in the game draw cards for turn order. Each player gets three lives. The last person standing will receive immunity from being marked.
Round Three
- Marking Ceremony
- Players in the game vote on who to give one mark. The Armorer may use one of their bullets if they have the 5 votes they need.
- Silencing
- All players blindfold themselves, and only innocent players are led into holding rooms where they will not be allowed to talk or see each other. The traitors will remain outside and distribute two marks (can be used on one player or two). They put their blindfolds on, and all innocent players in holding rooms are brought out silently. Once everyone is in the main room, all players take their blindfold off and the proctor reveals who is/are the recipient(s) of the two marks. If someone receives two marks, they are out of the game.
- There is no parlor game for this round, everyone is vulnerable.